Sunday, August 11, 2013

6. Turbo Esprit

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Turbo Esprit was published by Durell Software in 1986. It was designed to be compatible in three different platforms (ZX Spectrum, Commodore 64, and Amstrad CPC). It is the earliest game with concept of free-roaming city environment with several in-game features such as indicator lights, pedestrians traffic ligChts, and a view of car's interior controls.


Gameplay

Player acts as a special agent, driving a Lotus Esprit car to prevent a gang of drug smugglers to completing a delivery of heroin. Player should track down their cars and destroy them by either ramming or shooting them. Player must travel around one of four available cities to take down those criminals. There are two types of opponent cars, armoured cars and hit cars. Players are recommended to ram those armoured cars as they are bulletproof. However, players could use built-in machine gun to defeat those hit-cars as they are quite speedy. Players could get penalty point if they hit other cars, and could explode if they crash into anything while traveling fast


Interactivity

Actions involved in this game are controlling car (move left, right, forward, and stop), shooting, as well as ramming. Buttons to control could be set up in the in-game settings.

Concept and Setting

The concept of the game is a special agent who is assigned mission to stop drug smugglers activities in a city.

Goal

The goal of the game is to destroyed or exploded the drug smugglers' cars by shooting or ramming them. 

Challenge

There are two types of opponent's cars, armoured cars and hit cars. Players have to defeat armoured cars by ramming them since they are bulletproof. However, players could not ram hit cars since they are moving fast; players need to shoot them. 

Citizens' cars could be a distraction while chasing the opponent's car. If the player's car crashes while moving in a high speed, then it could be exploded and the game ends (game over).

A.G.E Framework







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