Monday, September 9, 2013

13. Pong



Pong is one of the earliest arcade video games. It is a two-dimensional video game that with the settings of tennis sports game. Pong was one of the first video games to reach mainstream popularity. The game is simple, player just need to defeat the opponent in a simulated table tennis game by earning a higher score. The game was originally manufactured by Atari Incorporated who released it in 1972. Allan Alcorn created Pong as a training exercise assigned to him by Atari co-founder Nolan Bushnell. Bushnell based the idea on an electronic ping-pong game included in the Magnavox Odyssey, which later resulted in a lawsuit against Atari. Pong quickly became a success and is the first commercially successful video game, which led to the start of the video game industry. Soon after its release, several companies began producing games that copied Pong's gameplay, and eventually released new types of games. 



Interactivity
Actions involved are to move to 2 different directions, which are UP and DOWN.

Concept and Settings
The concept of the game is tennis sports game. The developers intended to offer the players such experience of playing tennis sports game electronically. Game is set on a 2D table tennis, where there are two players max per match. The game could be played against AI or another player.

Goal
The goal is to get the higher score by striking the ball to the enemies area (wicket)

Challenges
Game could be hard to play, because it is based on AI level of difficulty.

A.G.E Framework



Sunday, September 8, 2013

12. 1942

Click here to play: http://www.nintendo8.com/game/268/1942/

1942 is a shooting video game made by Capcom that was released for the arcade in 1984. It is a vertically scrolling shoot'em up, where the game was set such constraint to be played only in vertical mode. Thus player could experience controlling a combat-plane that is just always moving forward.
It was the first game in the 19xx series. It was followed by 1943: The Battle of Midway.


Interactivity
Actions involved are shooting, roll or loop-the-loop, move to 4 different directions (left, up, right, and down)

Settings and Concept
1942 is set in the Pasific theater of world war II. Developers intended to offer the players such experience of being in a world war II, where the player pilots a plane to defeat the japanese

Goal
The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace". The player has to shoot down enemy planes, and to avoid enemy fire, the player can perform a roll or loop-the-loop.

Challenge
The challenges in this game are those bosses (planes) at each stage, and the variety of enemy's planes.

A.G.E Framework




Sunday, September 1, 2013

11. Pac-Man



Pac-Man is an arcade game that was developed by Namco and first released in Japan on May 22, 1980. Upon its release, Pac - Man derivatives, became a social phenomenon that sold a large amount of merchandise and also inspired, among other things. Pac-Man is often credited with being a landmark in video game history, and is among the most famous arcade games of all time. It is also one of the highest-grossing video games of all time, having generated more than $2.5 billion in quarters by the 1990s.

Interactivity
Actions involved are move to 4 different directions, which are right, left, up, and down. Players wander around the 2D map, and eat all of the pac-dots.

Concept and Setting
The concept is being a pac-man that is trying to eat all of pac-dots spread on different parts of the map. The map is like a maze, and there are four enemies or ghosts that are trying to kill the players (pac-man)

Goal 
The goal of this game is to eat all of the pac-dots.

Challenge
Challenges are those enemies on the map that are tracking down the pac-man.

A.G.E Framework


10. Workshop week 10 - Puzzle game

In the workshop week 10, we learnt how to design a puzzle game such that it is not that hard to play, but still challenging.
The lecturer taught us the 8 steps to design the puzzle game from scratch.

The 8 steps are:

  1. Inspiration (specifying the rules)
  2. Simplification (specifying the rules)
  3. Design Specification (specifying the rules)
  4. Construction Set (specifying the rules)
  5. Levels
  6. Sequence
  7. Testing
  8. Presentation
After the lecturer gave us a brief explanation about how the puzzle game could be created, then he gave us task to create our own puzzle game. We are given a paper with hexagonal shapes on it, and we are intended to draw or design the game using those hexagonal shapes on the paper.
Thus, we draw it like the one below.


On the top of the map, there is a child that must be saved from the witch (on the bottom of the map).
We are to design the puzzle to dodge the witch's spell, and make it back attacking the witch.
We need to set several pipes for the way of the witch's spell, so then the spell would go through the hole of the pipe, and follow the pipe that in the end pointed back to the witch.
 if the pipe blocks the spell, the pipe then would be destroyed by the spell.