Sunday, September 1, 2013

10. Workshop week 10 - Puzzle game

In the workshop week 10, we learnt how to design a puzzle game such that it is not that hard to play, but still challenging.
The lecturer taught us the 8 steps to design the puzzle game from scratch.

The 8 steps are:

  1. Inspiration (specifying the rules)
  2. Simplification (specifying the rules)
  3. Design Specification (specifying the rules)
  4. Construction Set (specifying the rules)
  5. Levels
  6. Sequence
  7. Testing
  8. Presentation
After the lecturer gave us a brief explanation about how the puzzle game could be created, then he gave us task to create our own puzzle game. We are given a paper with hexagonal shapes on it, and we are intended to draw or design the game using those hexagonal shapes on the paper.
Thus, we draw it like the one below.


On the top of the map, there is a child that must be saved from the witch (on the bottom of the map).
We are to design the puzzle to dodge the witch's spell, and make it back attacking the witch.
We need to set several pipes for the way of the witch's spell, so then the spell would go through the hole of the pipe, and follow the pipe that in the end pointed back to the witch.
 if the pipe blocks the spell, the pipe then would be destroyed by the spell.  



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